keskiviikko 22. tammikuuta 2014

Project paused, propably forever

Okay, it's Aki. Been a while hasn't it.
I am sorry to announce that we have to "pause" the project for now. We dont have an artist so we can't have any graphics done, and I don't actually have time myself to make the graphics. So, this is it, I don't know if this project will ever return.

- Aki

perjantai 5. heinäkuuta 2013

Unboxing time

Hey! It's Aki here reporting about OUYA.
So yesterday we finally got our own OUYA delivered and its fine I guess. Nothing surprising or anything. It's what we expected it to be. I'm still amazed about the size of this thing it's so freaking small. 
Lets get to the point.

The packet looked fine, nothing wrong with that. I was just wondering if that red thing was irrelevant or something. But altogether the packed was really compact. and the design of the whole console was fine, nothing to complain in my opinion. Even the irrelevant thing was fine.


What I think about the controller?

Well, I think the controller is also fine. About the functions of the controller after play testing I have something to say. L2 and R2 buttons should be like L1 and R1 buttons, they are like smooth or so, there is no clear click in them. 

And also the mouse thing in the middle could be better. I'm not sure if it's configurable or something but for me it appeared way too fast, and inaccurate.

But what I liked was the battery placement. They were smartly placed under removable cover in the sides.


So, we did unbox the console, it was time to boot it up. There were a few ports for cables in the rear of the console.
I decided to go with an internet cable instead of WLAN. 

What I was dissapointed was the length of HDMI cable because it barely reached my TV's HDMI port.
DUBWARS by Mura Interactive LLC

Great job Antti
We booted the console up and then we run into these ha-ha  fun sentences. 

The gameplay itself was pretty good all in all except for some games the framerate was really low because of too many draw calls at the same time or something. 
But most of the games we tested were in alpha or beta so it's understandable. 
I myself liked DUBWARS, its freaking epic. Also Chrono Blade seemed fine except for the framerate.











________________________________________________________________________________

Also as additional information. Our team is welcoming a new member: Janne! He is going to help a bit with producing and design. He also does coding with Antti. Go check his profile here: Janne Mustaniemi


maanantai 17. kesäkuuta 2013

Meeting time

Ok, so we had a meet today with my team. And we also had a meet with a hobbyist group here in Rovaniemi. In our team meet we concluded that art is really behind the schedule, but I'll work for it! I promise. I wonder if we should get an art guy... : D
So, today I have also done some documentation and stuff.

I don't know what should I do next, maybe some animations or so.

This update ended up short, but I'll get back to you tomorrow.

- Aki

lauantai 15. kesäkuuta 2013

Fine so far

Whew, so I got the texture thing work, and so are particle effects too. Even though it's not looking at the moment as it should but now I know what to do and how to do.

I also drew the first version of background ready and it looks fine for me. And remember that this one is only the first version so it will look better.

I think I should also animate something today because we need more animations. And better ones too.

- Aki

perjantai 14. kesäkuuta 2013

Problems tend to occur

Now, at the moment I'm feeling frustrated.

1. I just can't get 2D objects working anyhow.. There is always something that doesn't work.

2. My headphones broke.


I bet it sounds fun that I'm the head artist in our project and can't get something so simple work. : D I will figure this out. And when I do, all the effects and arts are much more simple.

Basicall my problem is that I drew a picture shown there. Saved it as .png imported it in unity. Then it got all pixelated. It didn't generate any mip maps or anything as it was GUI form.
Gah, I don't know.
I'll wait for new Unity update because it kept and kept crashing when I was playing with particle effects..

And I have been wondering if there is a way to create a gameobject in 3D modeling program or straight in Unity. Or do I have to create a plane with exact same shapes as the picture and then import it in unity or what.

And I can tell you that that blender doesnt make my pain any easier. : D I have almost got used to it and I'm almost cool with it too but it still bothers me.

- Aki

















torstai 13. kesäkuuta 2013

Particle Effect time

Aki talking. I'm home at last, after a long day at work (about 14 hours). So now it's time to get working on the game.

I figured out how I'm going to do those effects. Particle effects didnt at first sound that great but now I'm fine with em because I figured out how can I use em more effectively. I also figured how are projectiles that player can shoot look. Also thought of one other skills looks. Maybe I'll upload some pictures.
It's just that the animations might go too much in the coding side that I can't do that. So I will need Antti's help.
I'd need to do Rolling Attack animation also, but I'll get back to that tomorrow.

Maybe it would be time for some Vlog recording.

keskiviikko 12. kesäkuuta 2013

Starting off

Ok, my fellow readers. It's my first time updating this blog. Oh, by the way it's Aki talkin'. I think it should be about time to get serious with this project. It's just that I'm always so tired after the work. Ok, back to game.

We have overcome the pre-production phase already. Code is doing well but we lack some graphics I'm not that advanced in graphic making or anything so I'll need to learn. I'm also doing the animations, I'd actually need to get working on one attack animation, but I have not decided how to do it. All in all the whole art style is still open.
First we wanted to go full 2D graphics, but we didn't have an artist to do all those sprites so were going with 3D models. Even though I would like to do 2D'ish effects, and maybe I'll try how they fit in this game.

I also promise you some pictures so you could get a better image of the game.. : D
Palvelun tarjoaa Blogger.